Unity Issue Tracker - Prefab rigging animation has a different serialization layout when loading
Fixed
UUM-35367
Prefab rigging animation has a different serialization layout when loading
Unity: Scripting Runtime
WebGL
Fixed
2022.3.X
Won't Fix
2023.3.X
2023.2.X
2023.1.X
2022.2.X
2022.2.0a3 onwards
Should be fixed in for this version.
Should be fixed in for this version.
Should be fixed in for this version.
Reproduction steps:
1. Open the attached “Bugrepro” project
2. Click File > Build and Run
3. Observe the “root” GameObject rigging animation
Expected result: The “root” GameObject moves with proper rig animation
Actual result: The “root” GameObjet moves like a straight stick, without its rig animation
The referenced script on this Behaviour (Game Object 'damp7') is missing!
A scripted object (probably UnityEngine.Animations.Rigging.DampedTransform?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
The referenced script on this Behaviour (Game Object 'damp4') is missing!
A scripted object (probably UnityEngine.Animations.Rigging.DampedTransform?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
...more like these
Does not reproduce in Editor PlayMode, or other platforms apart from WebGL
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