Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Steps to reproduce:
1. Set up a Unity Android project with GLES.
2. Attach a script that uses Application.targetFramerate to target the max framerate and use FrameTiming.gpuFrameTime to log the "GPU Time" every frame
3. Run this test on your Android device with "Optimized Frame Pacing" enabled and disabled and compare results
Actual results: Both test runs have similar results for GPU time
Expected results: The test run with Optimized Frame Pacing enabled shows frame time to be much lower. (e.g. 8ms vs 2ms).
Reproducible with versions: 2022.3.x, 2023.2.x, 2023.3.0b9
Not reproducible with versions: 2021.3.36f1
Can’t test with versions:
Tested on (OS):
Notes:
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Have a workaround or additional info about this issue?