This is a minor UI issue, we will not be backporting it to 6000.5
Steps to reproduce:
Create a new project
Add any game object in the "Hierarchy" window
Rename it (make its title longer)
Select the renamed game object
Go to "Window -> Animation -> Animation"
Observe how the string "To begin animating ..." is displayed in the window
Actual results: When selecting a GameObject with a very long name in the Animation window, the message “To begin animating …” displays the full object name without truncation or wrapping, causing the text to overflow outside the Animation window UI
Expected results: The Animation window should properly handle long GameObject names by truncating the text (e.g., with ellipsis), wrapping it, or constraining it within the window bounds so the UI layout is not broken
Reproducible with versions: 6000.3.13f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Tested on (OS): macOS - Tahoe 26.4.1
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Have a workaround or additional info about this issue?