Steps to reproduce:
1. Create new Unity project
2. Import VFX Graph Package to the project
3. Create empty VFX Asset (for example using Minimal System Template)
4. Open VFX Asset
5. In VFX Workspace press Space and create Nodes (for example Initialize Particle, Spawn and Update Particle)
6. Press command+z and hold
7. Observe Console window
Actual results: Errors - Assertion failed on expression: '!AssetDatabase::IsAssetDatabaseInitialized() || !AssetDatabase::IsAssetImporting()'
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () - are thrown in the Console window
Expected results: No errors thrown in the Console window
Reproducible with versions: 17.0.4 (6000.0.49f1), 17.1.0 (6000.1.4f1), 17.2.0 (6000.2.0b2)
Can’t test with versions: 2022.3.61f1 (Editor gets stuck)
Tested on (OS): MacBook Pro, 2021 (M1), Sequoia 15.4.1
Notes:
- on 6000.2 to reproduce the error, when undoing and redoing using keyboard shortcut throws the error