Unity Issue Tracker - RBR/CommonOpaque shader gradient is rendered incorrectly when the iOS build platform is selected
Closed
UUM-35206
RBR/CommonOpaque shader gradient is rendered incorrectly when the iOS build platform is selected
Unity: DirectX11
Won't Fix
6.3.X
6.2.X
6.1.X
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2022.2.X
2021.3.X
2021.2.X
2021.2.0b13 onwards
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the attached "repro_IN-39543.zip" project
2. Open the “Test“ Scene
3. Change the platform to “iOS”
4. Open the Game view
5. Observe the shader on the "Capsule" and "Capsule (1)" GameObjects
Expected result: The shader gradient is visible
Actual result: The shader gradient is not visible