Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Platformer.unity” Scene
3. Enter the Play Mode
4. Press “Z“ key
Expected result: Error “System.ArgumentException: Actual value False does not equal expected value True.“ does not exist
Actual result: Error “System.ArgumentException: Actual value False does not equal expected value True.“ is present
Reproducible with: 6.5.0 (6000.5.0a7)
Could not test with: 1.4.5 (6000.5.0a4) (Library\PackageCache\com.unity.physics@0dfa150f2a43\Unity.Physics\ECS\Base\Aspects\ColliderAspect.cs(14,53): error CS0246: The type or namespace name 'IAspect' could not be found)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Also reproducible when moving outside the boundary of the tower and platform box
- Any system scheduling a non-parallel IContactsJob via .Schedule() will trigger the error — this includes DisableCharacterDynamicContactsSystem from the Character Controller package and DisplayContactsSystem from physics debug visualization