Unity Issue Tracker - Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
Closed
UUM-32019
Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
Unity: Visual Effects
2D SG/VFX
Won't Fix
2023.2.X
2023.1.X
2022.2.X
Invalid bug. Explanation from Paul - we are suppose to display the material inspector associated with the shaderGraph. If the material becomes overridable, then, it will be displayed here and we won't have anything to change from our side.
How to reproduce:
Import the attached package to URP 2D project
Install VFX Graph
Open VFX asset in Test folder and select Lit Quad Output
Observe its Inspector
Expected result: Alpha Clipping and Blending modes coming from SG are present in VFX Output Inspector
Actual result: Alpha Clipping and Blending modes coming from SG are not present in VFX Output Inspector
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