Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Issue raised by a user (#.poupi) on Discord.
When using an emission texture, the ambiant occlusion shows a hard edge where the texture pixels are fully black.
Steps to reproduce:
Actual results:
Expected results:
Smooth transition of the AO with the emission.
Reproducible with versions:
6.3.0b5
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows
Notes:
Issues you vote on will appear here