Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Main Scene” Scene
3. Disable the “Animator” component’s “Apply Root Motion” in “Character” and “Character Foot IK” GOs
4. Enter Play Mode
5. Observe the Game View
Expected result: Animated models do the animation transition correctly
Actual result: Animated models' center is set at the bottom of the model for one frame which causes the models to move down, then the models go back to their default position
Reproducible with: 2022.2.0a12, 2022.2.3f1, 2023.1.0a26
Not reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.2.0a11
Reproducible on: Windows 10
Notes:
- Animator Controller has to have 2 layers
- In the “Animator Controller” component on the GO, “Apply Root Motion” has to be disabled
- The transition from "Punch" to "Idle" must have an interruption source (the glitch happens at the moment when the transition is interrupted)