Reproduction steps:
1. Open the attached project "ReproProj" with Android platform
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build and Run
4. Press the Button with the text “Low“
5. Press the Button with the text “Terrain“
6. Observe the CPU ms and GPU ms
7. Press the Button with the text “High“
8. Repeat steps 5 and 6
Expected result: Shader performance is similar to 2022.1.7f1 with all LTS streams
Actual result: Current LTS streams have shader performance regression compared to 2022.1.7f1
Reproducible with: 2022.3.10f1, 2023.2.0b11
Could not test with: 2021.3.30f1, 2023.1.15f1, 2023.3.0a7 (Player is not showing resource usage)
Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- The "SHADER_QUALITY_LOW" and "SHADER_QUALITY_MEDIUM" options have been removed from the shaders since 2022.1. Everything is now set to "SHADER_QUALITY_HIGH" on current LTS releases