Reproduction steps:
1. Open the attached “IN-91239” project
2. Build and Run the Player
3. Open the Memory Profiler
4. Take a memory snapshot
5. In the Player, click on “CreateAndDelete100”
6. After 30 seconds, take second memory snapshot
7. Compare memory snapshots
8. Select “All of Memory” tab and search for “Leaked”
9. Observe the memory allocations
Expected result: No “Leaked Managed Shell” Transform objects found
Actual result: Multiple (2 for each Sprite Skin component deleted, in this case - 200) “Leaked Managed Shell” Transform objects
Reproducible with: 7.1.2(2021.3.47f1), 9.1.3 (2022.3.55f1), 10.1.4 (6000.0.33f, 6000.1.0b1)
Reproducible environments: Windows 11 (24H2)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
Note: Not reproducible in the editor