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Hello. Please verify that you are using the correct keyword for Forward+, it looks like in your shader that you might be using a deprecated keyword '_CLUSTERED_RENDERING'. You should take a look at the URP Lit shader's keywords for reference, as the correct keyword for Forward+ variant may have changed from a previous version of Unity.
Reproduction steps:
1. Open the attached “IN-99023.zip” project
2. Open the “SampleScene”
3. Enter Play mode
4. Observe the Sprite in the Game view
Expected result: The Sprite is rendered lit/white (like with “Forward” rendering path)
Actual result: The Sprite is rendered gray/unlit
Reproducible with: 2022.2.0b16, 2022.3.61f1, 6000.0.46f1, 6000.1.0b15, 6000.2.0a9
Reproduced on: Windows 11
Not reproducible on: No other environment tested
Workarounds:
Notes:
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