Steps to reproduce:
1. Open the attached user's project "TestGradients.zip"
2. Switch platform to Android
3. Open SampleScene
4. Select "GradientBad" GameObject in the Hierarchy
5. Observe the visual preview in the Inspector
6. Go to the "Gradient_DoesNotWork" Texture in the Project Window and change the compression format from Automatic to RGBA 32 Bits in the Import Settings
7. Select "GradientBad" GameObject
8. Observe the visual preview in the Inspector (should be showing a gradient)
Expected result: The gradient in the Preview Window is displayed correctly and fully
Actual result: The gradient is displayed as a single color
Actual result: Only a quarter of the gradient is shown (and for Gradient_DoesNotWork this just happens to be a part that is, or looks like, a single color)
Reproducible on: 2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a22
Not reproducible on: 2023.2.0a21 this still reproduces! BEWARE: your project preferences might have "compress on import" disabled
> If that's the case: re-enable compress on import, and re-import Gradient_DoesNotWork which is now compressed to ASTC6x6
Environment Tested on: Windows 10
Notes:
-This discrepancy only displays in Windows Editor and does not affect the MacOS Editor or Android builds which all show the gradient as expected.
-Issue only reproduces on Direct3D11 and Direct3D12 Editor Graphics API