Unity Issue Tracker - A sliding effect occurs on a gradually rotated GameObject when Rigidbody Interpolation is set
Closed
UUM-87536
A sliding effect occurs on a gradually rotated GameObject when Rigidbody Interpolation is set
Unity: 3D Physics
Won't Fix
6.5.X
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
Unity 6.1 is no longer supported, as such this issue will not be handled on this release stream.
Unity 2022LTS is no longer supported
How to reproduce:
1. Open the “InterpolationBug.zip“ project
2. Open the “Assets/Hra“ Scene
3. Enable the “Everything” and its child “Other“ GameObjects in the Hierarchy
4. Enter Play Mode
5. Observe the Game view
Expected results: No sliding effect on the “Self-Driving Car“ GameObject
Actual results: After a few turns a sliding effect is apparent on the “Self-Driving Car“ GameObject
Reproducible in: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Could not test in: 2021.3.46f1 (unsolvable errors in the Console)
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
Reproducible in the Player
Transform Y rotation is always a multiple of 90 after every turn
If the interpolation Field of the Rigidbody Component is set to “Extrapolate” the issue still occurs
User informs that the reproduction depends on the size of the project (the bigger the project, the more apparent the sliding is)
The issue is more likely to occur if the Rigidbody Component of the “Self-Driving Car“ GameObject is displayed in the Inspector
This might be reproducible only on this project
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Have a workaround or additional info about this issue?