Steps to reproduce:
1. Open the attached user's project "Hello VR.zip"
2. Connect Meta link to Quest 3
3. Open Input Debugger (Window -> Analysis -> Input Debugger)
4. Enter Play Mode
5. Double click the MetaQuest3 device and scroll to the bottom to observe the trackedState value
Expected Results: trackedState value is not 0
Actual Results: trackedState value is reported as 0 and Current Tracking State sets to None in the TrackedPoseDriver upon entering Play Mode with OculusXR and Quest 3
Reproducible with: OculusXR 3.3.0 - 4.5.1 (2021.3.50f1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8)
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
Not reproducible with these devices:
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Environment tested: Windows 11 24H2
Notes:
-Issue reproduces with a new project, just by installing OculusXR Plugin and entering Play Mode with Meta Link connected, Input Debugger will show that TrackedState defaults to None
-Issue does not reproduce with OpenXR Plugin
-Discussion thread with more information: https://discussions.unity.com/t/unity-xr-tracking-state-bug-with-meta-quest-3/1614027