How to reproduce:
1. Open the “URPRendererTest-5.zip“ project
2. Open the “Example Scene“
3. Enter Play Mode
4. Select the Cinematics_Deferred Renderer located in the Assets->Settings
5. Enable SSAO in the Inspector window
6. Select “Decal Projector“ GameObject
7. Change the width or height of the “Decal Projector“ GameObject in the Inspector window
Expected result: The “Decal Projector“ GameObject size changes and it is visible
Actual result: The “Decal Projector“ GameObject size changes however it is not visible
Reproducible with: 2022.2.19f1, 2023.1.0b16, 2023.2.0a15
Could not test with: 2021.3.25f1, 2020.3.48f1 (due to errors and warnings)
Reproducible on: Windows 10, Apple M1 Max
Note: The issue can be reproduced when values other than size are changed in the Inspector window of the “Decal Projector“ GameObject, sometimes it might occur just after selecting the GameObject
Workaround: The URP Decal Projector will start rendering again if the “Accurate G-buffer no“ is selected or deselected (depending on its state)