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When using PhysicsComposer.CreatePolygonGeometry(https://docs.unity3d.com/6000.3/Documentation/ScriptReference/LowLevelPhysics2D.PhysicsComposer.CreatePolygonGeometry.html) it is important to be able to control how many vertices are allowed.
This was completely missed when this API landed in 6000.3.0a5 and was an oversight. A simple property should've been added to get/set this.
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