Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch Platform to Android (File > Build Settings > Android > Switch Platform)
4. Build and Run on an Android device
5. Observe the Player restarting for about 5 minutes
Expected result: The Player does not crash and continues restarting
Actual result: Player crashes
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0a19
Reproducible with devices:
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
iPhone 6s Plus, iOS 14.7.1 (User reported)
Pixel 5a, Android 13 (User reported)
Pixel 5, Android 13 (User reported)
Poco M4 Pro, Android 13 (User reported)
Galaxy S10+, Android 12 (User reported)
Not reproducible with devices:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
Does not reproduce when UnityWebRequest references are removed Can be reproduced without UnityWebRequest
- Reproduces with Mono and IL2CPP
- Reproduces with OpenGLES3 and Vulkan
- Does not reproduce in Play Mode
- Does not reproduce with Windows Standalone Player