How to reproduce:
1. Open the "IN_62323" project
2. In the Build Settings "Run Device" dropdown select the desired device
3. Press Build And Run
4. Observe the Player
Expected result: Player doesn't crash
Actual result: Player crashes
Reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.2f1, 2023.3.0a15
Testing environment: Windows 10 Pro
Not reproducible on: no other environment tested
Reproducible with these devices:
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650 (only when using Vulcan Graphics API)
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00510, Lenovo Lenovo Tab M10 HD (2nd Gen) (Lenovo TB-X306F), Android 10, CPU: Mediatek MT8768, GPU: PowerVR Rogue GE8320
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Not reproducible with these devices:
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00281, Samsung Galaxy S10e (SM-G970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00468, Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00342, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00591, Samsung Galaxy S23 (SM-S911B), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
Notes:
- Reproducible with both Mono and IL2CPP Scripting Backends
- Reproducible with both OpenGLES3 and Vulkan (except Galaxy Z Fold2 only crashes on Vulkan)
- There is no Stack Trace since it's a silent crash
- Not reproducible on Windows Standalone and WebGL Platforms
- Reducing the number of “Camera” GameObjects fixes the issue