How to reproduce:
1. Open the attached “IN-86338.zip” project
2. Open the “Water” Scene (Assets/scenes/Testing/Water.unity)
3. Observe the Editor Process
Expected result: The “Water” Scene is opened
Actual result: The Editor Crashes
Reproducible on: Windows 11
Not reproducible on: macOS Sonoma 14.6.1 (Intel)
Reproducible with: 6000.0.19f1, 6000.0.22f1
Not reproducible with: 2021.3.45f1, 2022.3.50f1, 6000.0.18f1
Fixed in: 6000.0.23f1
Notes:
- Reproducible with DirectX12 Graphics API
- Not Reproducible with DirectX11, Vulkan, OpenGLES3
First few lines of the Stack Trace:
0x00007FF85578E694 (Unity) GfxTaskExecutorD3D12::AddRequiredResourceBarriers
0x00007FF855791804 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FF855793522 (Unity) GfxTaskExecutorD3D12::Execute
0x00007FF855773BD7 (Unity) GfxDeviceD3D12::QueueExecute
0x00007FF85576BA52 (Unity) GfxDeviceD3D12::FlushInternal