Steps to reproduce:
- Open the attached "CromeTest.zip" project
- Build for WebGL Platform
- Launch Build with Google Chrome on a Mobile device
- Observe the Build
Expected result: Build launches successfully
Actual result: Build launches, but it fails to load and stops at 90%
Reproducible with: 2022.1.20f1, 2022.2.0b11, 2023.1.0a15
Could not test with: 2020.3.40f, 2021.3.12f1 (WebGL builds are not supported on mobile devices)
Notes:
- Reproducible with both APIs
- Browser version: 106.0.5249.79
- Console errors:
[UnityCache] Error when initializing cache: Error: Could not connect to cache: Cache API is not supported.
Failed to load 'http: from indexedDB cache due to the error: Error: Could not connect to cache: Cache API is not supported.
Reproducible with device:
VLNQA00266 - Xiaomi Mi A2 (Mi A2), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
Not reproducible with devices:
VLNQA00467 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
VLNQA00323 - Galaxy Note 10 USA (SM-N970U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9.0.0
VLNQA00104 - LGE Nexus 5 (Nexus 5), CPU: Snapdragon 800 MSM8974, GPU: Adreno 330, OS: 6.0.1
VLNQA00133 - Google Pixel (Pixel), CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno 530, OS: 8.1.0