Unity Issue Tracker - Navigation Agent stops moving where multiple different NavMesh Surfaces overlap when the "NavMeshAgent.SetPath" method is used
Open
UUM-108989
Navigation Agent stops moving where multiple different NavMesh Surfaces overlap when the "NavMeshAgent.SetPath" method is used
Unity: AI Navigation Core
Open
6.7.X
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
In Progress
6.5.X
Won't Fix
6.2.X
6.1.X
2022.3.X
2021.3.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the “BugTest.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Observe the red Capsule Game Object in the Game view
Expected result: The red Capsule eventually reaches the purple Cube
Actual result: The red Capsule starts moving but then stops where different NavMesh Surfaces overlap