Unity Issue Tracker - Red dots are rendered when copying texture with ASTC format and CompressGpu
Fixed
UUM-89001
Red dots are rendered when copying texture with ASTC format and CompressGpu
Unity: Graphics Device Features
Fixed
6.2.X
6.1.X
6.0.X
2022.3.X
ASTC texture format is not supported on Windows, so CopyTexture via the GPU will not correctly layout the texture data. A warning has been added when running CopyTexture with formats unsupported by the current device.
ASTC texture format is not supported on Windows, so CopyTexture via the GPU will not correctly layout the texture data. A warning has been added when running CopyTexture with formats unsupported by the current device.
ASTC texture format is not supported on Windows, so CopyTexture via the GPU will not correctly layout the texture data. A warning has been added when running CopyTexture with formats unsupported by the current device.
ASTC texture format is not supported on Windows, so CopyTexture via the GPU will not correctly layout the texture data. A warning has been added when running CopyTexture with formats unsupported by the current device.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Click the Button with the text “Test Copy Texture“
5. Observe the Game view
Expected result: Images with grass and blue trails are present
Actual result: Images with red dots are present