Unity Issue Tracker - Big chunk of "Untracked" memory in the Memory Profiler screenshot when a custom .obj file is loaded while in Play Mode
Closed
UUM-83601
Big chunk of "Untracked" memory in the Memory Profiler screenshot when a custom .obj file is loaded while in Play Mode
Unity: Kernel
Third Party Issue
6.0.X
2022.3.X
2021.3.X
After some investigations it seems like TriLib uses StbImageSharp which calls Hebron.Runtime.CRuntime.malloc which in turn calls into Marshal.AllocHGlobal() which is treated as untracked.
Reproduction steps:
1. Open the attached "repro_IN-84472" project
2. Open the "Assets/TriLib/TriLibSamples/AssetViewer/AssetViewer.unity" Scene
3. Enter the Play Mode
4. Press the "Load Model from File" button and select the "Assets/TestModel/Gebaeude_LOD2_Blatt1056.obj" file
5. Once it loads, open the "Memory Profiler" by going to the "Windows -> Analysis -> Memory Profiler"
6. In the "Memory Profiler", press the "Capture New Snapshot" button
7. In the "Allocated Memory Distribution" section, observe the memory distribution
Expected result: There are no "Untracked" memory
Actual result: There's a big chunk of "Untracked" memory