Unity Issue Tracker - FBX Model colors are imported incorrectly when importing with Linear Color Space
Closed
UUM-9534
FBX Model colors are imported incorrectly when importing with Linear Color Space
Unity: Asset Importers
Won't Fix
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2020.2.X
2020.2.0a12 onwards
2022.1 has reached end of life so the issue will be fixed in a newer version.
Closing since this version is not supported anymore, and there is another port to track 2020.3 which is the supported version
Reproduction steps:
1. Open the attached project
2. Drag the "Test1.fbx" file from the project's folder to the Editor's Project window
3. Drag the "Text1.fbx" Model to the Scene view and observe its colors
4. Change the Color Space to Gamma (Edit > Project Settings > Player > Other Settings > Rendering)
5. Drag the "Test2.fbx" file from the project's folder to the Editor's Project window
6. Drag the "Text2.fbx" Model to the Scene view and observe its colors
Expected result: The colors are the same when the Color Space is in Linear or Gamma
Actual result: The colors are different
The Materials used on the Model are named after their correct color hex code, so you can use them to check if the Material color is actually correctly imported
Sometimes the behavior is reversed (correct color in Linear and incorrect in Gamma)
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Have a workaround or additional info about this issue?