Steps to reproduce:
- Create a simple Unity project, with a GameObject that has an AudioSource component.
- Start playing the AudioSource.
- Try using the SetScheduledEndTime C# function.
Actual results: Clip ends abruptly.
Expected results: Clip should keep playing until the scheduled end time is reached.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: