How to reproduce:
1. Create and open a new project with “Universal 2D” template
2. In the Project tab open “Settings” folder and select “Renderer2D” asset
3. In the Inspector scroll down and press Add Renderer Feature button
4. Select “Full Screen Pass Renderer Feature” from the list
5. Expand the newly created submenu
6. Change the “Requirements” property to “Everything”
7. Open Project Settings window by navigating to Edit > Project Settings…, in the title bar
8. On the left side of the window select “Graphics”
9. Scroll down and toggle off the “Compatibility Mode (Render Graph Disabled)” property
10. Observe the Console and the Scene/Game view
Expected result: Scene/Game view is rendered, no errors thrown in the Console
Actual result: Scene/Game view is not rendered, errors thrown in the Console
Reproducible with: 6000.0.15f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Not reproducible with: 6000.0.14f1
Couldn’t test with: 2022.3.62f1 (Render Graph not implemented)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- “Assertion failed” and “ArgumentException: Trying to use an invalid resource (pass FullScreenPassRendererFeature).“ are thrown
- Does not reproduce on projects created with “Universal 3D” template
- Reproducible when setting “Requirements” property to any one or combination of: Normal, Color and Motion options. Does not reproduce if set to only Depth or None