Steps to reproduce:
- Create a new Universal 3D sample template project
- Switch to Web platform
- Build and Run the project
- Observe the built player and the Console using the Developer Tool
Actual results: Build freezes at the start of loading. The following error is thrown - [UnityCache] Failed to load 'http://localhost:60834/Build/build_name.data.gz' from browser cache due to the error: RangeError: Array buffer allocation failed
Expected results: Build launches without issues
Reproducible with versions: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Tested on (OS): Windows 11, macOS 15.3
Reproducible on (Browser) - Google Chrome 133.0.6943.60 (Official Build) (64-bit) / 133.0.6943.99 (Official Build) (arm64)
Not reproducible on (Browser) - Safari 18.3 (20620.2.4.11.5)
Notes:
- The project build succeeds in the Editor without any Errors