Unity Issue Tracker - AssetDatabase RenameAsset does not throw "Destination path name does already exist" when called with asset pipeline version 2
Closed
UUM-17941
AssetDatabase RenameAsset does not throw "Destination path name does already exist" when called with asset pipeline version 2
Unity: Version Control
Won't Fix
2023.2.X
2022.2.X
2021.3.X
2020.3.X
2020.2.X
2020.1.X
2019.4.X
2019.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Unity 2021.3 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Fixes for version 2020.X will be tracked on the 2020.3 port
Fixes for version 2020.X will be tracked on the 2020.3 port
Version no longer supported
Version no longer supported
How to reproduce:
1. Setup a perforce server and connect with the Editor
2. Checkout the files
3. In Project window, select Assets/Duplicate/AssetRenamer
4. In Inspector window, hit the button 'Rename Asset'
5. Observe Console window
Expected result: "Problem : [error] Can not move asset from ... to ... . Destination path name does already exist" is thrown
Actual result: "rename correctly" is pinrted
Reproducible with: 2019.3.0a1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15 (asset pipline mode Version 2)
Not reproducible with: 2018.4.24f1, 2019.3.16f1 (asset pipline mode Version 1)
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