Unity Issue Tracker - Compute shader output is wrong on Direct3DX11 Graphics API when using AMD GPUs
Closed
UUM-3098
Compute shader output is wrong on Direct3DX11 Graphics API when using AMD GPUs
Unity: DirectX12
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
Reproduction steps:
1. Open the user's attached project
2. Open Test Runner window: Window > General > Test Runner
3. In the Test Runner window, click "Run All"
Expected result: None of the tests fail
Actual result: Some tests fail
Reproducible with: 2021.2.16f1, 2022.1.0b10, 2022.2.0a8
Couldn't test with: 2019.4.34f1, 2020.3.26f1 (due to dependencies, downgrade errors)
Notes:
-Issue reproduces only when using Direct3DX11 Graphics API with AMD graphics cards
-Reproduced on these GPUs: AMD Radeon RX6800, AMD Radeon Pro WX 9100
-Not reproducible on NVidia RTX 2060 GPU.
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