How to reproduce:
1. Open the “Resolution_Bug“ project
2. Open the “MainMenu“ scene
3. Build And Run (File > Build And Run)
4. In Player navigate to the “Options“ menu
5. Untick the “Fullscren” field
6. Change the “Resolution” field to any other resolution
7. Select “Save Options” and select “Yes”
8. Observe the Player viewport
Expected result: “New Resolution” message is logged with the selected resolution
Actual result: “New Resolution” message is logged with the resolution of the monitor
Reproduced with: 2022.3.1f1, 2023.1.0f1, 2023.2.0a19
Could not test with: 2021.3.27f1 (Changing the resolution does not work)
Reproduced on: macOS 13.2.1 (Intel), Windows 10 (by reporter), Windows 11
Notes:
1. In 2023.1 and 2023.2 streams the resolutions are not displayed in Player but can be found in Player.log
2. In Windows Player.log can be found in User > AppData > LocalLow > DefaultCompany > RunHideWin
3. Cannot test in Editor as Screen.setResolution does not change the resolution of Game view