Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Animator Controller (Assets > Create > Animation > Animator Controller)
- Double click the newly created Animator Controller to open the Animator window
- Create a new State in the Animator window
- Create a new Float Parameter
- Select the State created in step 4
- Enable the "Parameter" checkbox for Multiplier in the Inspector window
- Delete the Float Parameter created in step 5
- Observe the Multiplier in the Inspector window
Actual results: "New Float" is still visible for Multiplier even though that Parameter does not exist anymore
Expected results: The Multiplier field is reset after the Parameter is deleted
Reproducible with versions: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a4
Tested on (OS): MacOS Silicon Sequoia 15.6.1, Windows 11