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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Cancelling 6000.1 ports due to end of life
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create a project
2. Create > Visual Effects > Visual Effect Graph
3. Open newly created VFX Asset
4. Select any of the default templates
5. Press on the “+” icon in the VFX Graph window
6. Observe the “Insert a template into current VFX Asset” window
Actual results: “Template” word is not capitalised in the window title and “Install learning templates” button but is capitalised in the “Default VFX Graph Templates” section
Expected results: The word “Template” is consistently written in lowercase/uppercase across the window
Reproducible with versions: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Couldn’t reproduce with versions: 2021.3.50f1, 2022.3.60f1 (“Insert a template into current VFX Asset” window doesn’t exist)
Tested on (OS): macOS Sequoia 15.3.1 (Intel)
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