Unity Issue Tracker - Some selected Mesh Renderer Materials lead to Assets folder when pinged
Closed
UUM-119519
Some selected Mesh Renderer Materials lead to Assets folder when pinged
Unity: Materials
As Designed
6.3.X
6.2.X
6.0.X
2022.3.X
2021.3.X
With BiRP, default materials are not selectable / modifiable hence why you get redirected to the Assets folder.
Reproduction steps:
1. Create a new project
2. Create a GameObject (e.g. Cube)
3. Open Select Material window in the Inspector (Mesh Renderer > Materials)
4. Select a Material (e.g. Default-Material)
5. Click on the selected Material field to see the location of the selected Material
6. Observe the location of the pinged folder/Asset
Actual result: Asset folder is highlighted which doesn’t have the selected Material
Expected result: Selected Material is highlighted