How to reproduce:
1. Open the user-attached project “webgl-sounds-test”
2. Build And Run the project on the WebGL platform
3. In the browser, click the “Play x1000” button
4. Observe the Console
Expected result: There are no errors logged into the Console
Actual result: There are a lot of “FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility” errors in the Console
Reproducible with: 2022.3.10f1, 2023.1.0a17, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Not reproducible: 2021.3.30f1, 2023.1.0a16
Reproducible on: Windows 11 Pro
Full error:
FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility
./Modules/Audio/Public/AudioSource.cpp(1580) : Error executing dspHead->setRelativeAudibility(relativeAudibility) (An invalid object handle was used. )