Steps to reproduce:
- Create a new Unity project
- Make sure the AI Assistant package/s are installed
- Go to "Window" -> "AI" ->"Model Trainer"
- Verify that the "Model Trainer" window opens
- Click "New Model"
- Go to the model details window
- Observe that the "Train" button is displayed as active from the beginning, even though it misses inputs/data from the user side
Actual results: The "Train" button is displayed as active, and the user can click it. When he does it, he gets an additional pop-up that informs him that the needed setup for the workflow is not finished.
Expected results: The "Train" button is initially disabled. A tooltip explains what actions are required to enable it. Once the required actions are completed, the button becomes enabled. This workflow would be more user friendly.
Reproducible with versions: 1.0.0-pre.14 (6000.3.0a1)
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): M1 Max - Sequoia 15.5
Note: In the "Affects Versions" field, I listed 1.0.0-pre.13 version as 1.0.0-pre.14 was not available.