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Steps to reproduce:
1. Create a new "3D (HDRP)" template project (Editor version 6000.3.0f1) with a project path up to 20 characters shorter than the longest allowed by Unity Hub
2. Open the created project and wait for it to load
Expected result: The project opens with no errors
Actual result: The project opens with multiple errors related to HDRP Shader Graph and VFX Graph
Reproducible with: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Reproduced on: Windows 10, Windows 11 Pro (24H2 and 25H2)
Not reproduced on: No other environment tested
Notes:
Error messages (6000.3.0b2):
DirectoryNotFoundException: Could not find a part of the path "<PROJECT PATH>\Library\PackageCache\com.unity.render-pipelines.high-definition@da150a241ed8\Runtime\RenderPipelineResources\ShaderGraph\Subgraph\Hair Coloration Along Length.shadersubgraph"
Asset import failed, "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Coloration Along Length.shadersubgraph" > DirectoryNotFoundException: Could not find a part of the path "<PROJECT PATH>\Library\PackageCache\com.unity.render-pipelines.high-definition@da150a241ed8\Runtime\RenderPipelineResources\ShaderGraph\Subgraph\Hair Coloration Along Length.shadersubgraph"
DirectoryNotFoundException: Could not find a part of the path "<PROJECT PATH>\Library\PackageCache\com.unity.render-pipelines.high-definition@da150a241ed8\Runtime\RenderPipelineResources\ShaderGraph\Subgraph\Hair Card Recalculate Normal.shadersubgraph"
Asset import failed, "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Subgraph/Hair Card Recalculate Normal.shadersubgraph" > DirectoryNotFoundException: Could not find a part of the path "<PROJECT PATH>\Library\PackageCache\com.unity.render-pipelines.high-definition@da150a241ed8\Runtime\RenderPipelineResources\ShaderGraph\Subgraph\Hair Card Recalculate Normal.shadersubgraph"
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.GraphData.CollectShaderKeywords (UnityEditor.ShaderGraph.KeywordCollector collector, UnityEditor.ShaderGraph.GenerationMode generationMode) (at ./Library/PackageCache/com.unity.shadergraph@9519d14e3dc3/Editor/Data/Graphs/GraphData.cs:1386)
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.GraphData+<GetPromotedInputs>d__219.MoveNext () (at ./Library/PackageCache/com.unity.shadergraph@9519d14e3dc3/Editor/Data/Graphs/GraphData.cs:1402)
Asset import failed, "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Physical.shadergraph" > NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.GraphData+<GetPromotedInputs>d__219.MoveNext () (at ./Library/PackageCache/com.unity.shadergraph@9519d14e3dc3/Editor/Data/Graphs/GraphData.cs:1402)
Asset import failed, "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/ShaderGraph/Hair Approximate.shadergraph" > NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ShaderGraph.GraphData+<GetPromotedInputs>d__219.MoveNext () (at ./Library/PackageCache/com.unity.shadergraph@9519d14e3dc3/Editor/Data/Graphs/GraphData.cs:1402)
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