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Non-reproducible
Reproduction steps:
1. Open the “Hatching“ Project
2. Open the “Assets/Scenes/Level 6.unity” Scene
3. Enter the Play Mode
4. In the Game View click the “Spheres“ GameObject
5. Using WASD move the “Cube (5)“ GameObect and observe the “Spheres“ GameObject
6. In the top menu select File → Build And Run
7. Double-click the “Start” Button in the Player Window
8. Repeat 4-5 steps
Expected results: Configurable Joint behaves the same in the Player and in the Play Mode
Actual results: “Limit” size is ignored when moving the “Cube (5)“ GameObect and the “Spheres“ GameObject does not follow the “Cube (5)“ GameObect when they are connected
Reproducible with: 2021.2.0a17, 2021.2.19f1, 2021.3.18f1
Not reproducible with: 2020.3.45f1, 2021.2.0a16
Could not test with:
2022.2.8f1 (You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed)
2023.1.0b5, 2023.2.0a3 (Build completed with a result of 'Failed' in 0 seconds (58 ms) 2 errors UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:188))
Reproduced on: Intel MacOS 13.1
Notes:
In the 2020.3.45f1 version, the “Spheres“ GameObject is not visible in both the Play Mode and in the Player Window but it is interactable
In the 2023.1.0b5 and the 2023.2.0a3 versions, the Configurable Joint behaves correctly in the Play Mode
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