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The issue is that the Render Feature in the URP Renderer settings needs to have "Bind Depth-Stencil" set if the shader writes to the depth texture.
Steps to reproduce:
Actual results: An error in the console indicating a shader is writing to the depth attachment, but the render pass doesn't have a depth attachment.
Expected results:
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
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