Unity Issue Tracker - Frame rate drops when using multiple monitors with duplicated screen
Closed
UUM-2526
Frame rate drops when using multiple monitors with duplicated screen
Unity: DirectX12
Won't Fix
2023.2.X
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2019.4.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
2019 is out of support
How to reproduce:
1. Open the attached project "1253558.zip"
2. Open the "Test" Scene
3. Build and Run the project
4. Set your operating system display mode to duplicate (for Windows go to Settings > System > Display and set Multiple Displays to "Duplicate these displays")
Expected result: the frame rate does not drop
Actual result: the frame rate drops below 60fps
frame rate drops from an over thousand to less than 60fps
only reproduces when using multiple monitors with a "Duplicate these displays" mode (for Windows go to Settings > System > Display and set Multiple Displays to "Duplicate these displays")
only reproduces when Fullscreen Mode is set to "Maximized Window" or "Fullscreen window" (Project Settings > Player > Resolution and Presentation)
only reproduces with Direct3D11 and Direct3D12 (tested but did not reproduce with Vulkan, OpenGLCore, OpenGLES2, OpenGLES3)
reproduces with Builtin RP, HDRP, and URP
does not reproduce if any type of overlay is present (as an example overlay created by screen recording software, windows game bar, Nvidia GeForce experience, etc.)
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Have a workaround or additional info about this issue?