Unity Issue Tracker - Different behaviour to DX11 when vsync is disabled in Editor
Fixed
UUM-30237
Different behaviour to DX11 when vsync is disabled in Editor
Unity: DirectX12
DirectX12
Fixed
2023.2.X
2023.1.X
DX12: Fixed case where vsync is off to allow tearing like on DX11.
To reproduce:
1. Open repro project
2. Open Window > General >Test Runner and double-click the test 'PerformanceTest'
3. Open Window > Analysis > Performance Test Report and click 'Refresh'
4. Observe the median FPS
Expected result: Median FPS is similar between DirectX11 and DirectX12
Actual result: Median FPS is lower on DX12 compared to DX11
(From local test:
DX11 ~320 FPS,
DX12 ~120 FPS)
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