Unity Issue Tracker - GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
Fixed
UUM-115144
GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
Unity: Upscalers
Open
6.4.X
6.3.X
6.0.X
Fixed
6.5.X
Won't Fix
6.2.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the ‘IN-112577_STPAlphaProcessing' project
2. Open the ‘SampleScene’ scene
3. Select 'PC_RPAsset' asset in Settings folder
4. In the inspector window change the Upscaling Filter to 'Spatial-Temporal Post-Processing’
5. In the Post-processing section, enable Alpha Processing
5. Observe the Game view
Expected result: Cube is rendered through render texture
Actual result: Cube is not rendered through render texture
Reproducible with: 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Could not test with: 6000.0.0b15 (the feature did not exist)
Reproduced on: macOS Sequoia 15.6 (M1 Max)
Not reproduced on: No other environment tested
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