Unity Issue Tracker - Unexposed SG property default value are not fetch by VFX Graph
Fixed
UUM-103873
Unexposed SG property default value are not fetch by VFX Graph
Unity: Visual Effects
VFX Graph
Fixed
6.3.X
Won't Fix
6.2.X
6.1.X
6.0.X
tested succesfully
We have decided against backporting this fix. It introduces a minor behavioral change that poses a potential risk to production, and since the original issue is non-critical, this risk is not justified.
We have decided against backporting this fix. It introduces a minor behavioral change that poses a potential risk to production, and since the original issue is non-critical, this risk is not justified.
We have decided against backporting this fix. It introduces a minor behavioral change that poses a potential risk to production, and since the original issue is non-critical, this risk is not justified.
Steps to reproduce:
import the provided package.
drop the VFXG_BugRepro_NonExposedSGProperty.vfx asset in your scene.
Open the VFX.
Open the ShaderGraph (SG_ExposedPropertie asset)set in the output.
Exposed and Unexposed the "toto" property.
Actual results: When not exposed, the color of particles which is driven by the toto property value is black. When toto property is exposed the Color is White.
*
Expected results: The Color is driven by the shader with the Toto property value. Color should be white in both case (exposed/unexposed) as the default value of toto is 1.0.
Unexposed property default value doesn't seem to be fetch/used by VFX Graph.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
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Have a workaround or additional info about this issue?