How to reproduce:
1. Open the “IN-125853” project
2. Open Window > Asset Management > Addressables > Groups
3. In the Addressables Groups window select Build > New Build > Default Build Script
4. In the build location observe the “sceneasset_scenes_all_hash.bundle” and “objectsasset_assets_all_hash.bundle” hash values
5. Open the Assets/TestScript.cs, uncomment line 3 and 19, comment line 22 and save changes
6. Build the Addressables Groups again
7. Observe the “sceneasset_scenes_all_hash.bundle” and “objectsasset_assets_all_hash.bundle” hash values
Actual result: The hashes in step 4 and 7 are identical
Expected result: The hashes are different
Reproducible with: 2.4.3 (6000.0.47f1), 2.8.1 (6000.0.66f2, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6)
Reproducible on: macOS Tahoe 26.2 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested