Reproduction steps:
1. Create and open a new 3D project using Unity 2019.4.41f1
2. Open the Build Settings window (File > Build Settings)
3. Set the “Target Platform” option to “Linux”
4. Press the “Build” button
5. Close and re-open the project using “Reproducible with” version
6. Open the Preferences window (Edit > Preferences)
7. In the “Editor Diagnostics” settings, enable “ForceAlwaysWriteTypeTrees” checkbox under “Editor” category
8. Open the Build Profiles window (File > Build Profiles)
9. Build for the “Linux” platform
10. Use the “binary2text” tool to convert “globalgamemanagers” to readable format (./<path to Unity Version>/Data/Tools/binary2text <path to project build>/<name>_Data/globalgamemanagers)
11. Open the new generated (<path to project build>/<name>_Data/globalgamemanagers.txt) text file in a text editor
Actual result: The file contains references old shaders (e.g. “AR/TangoARRender", “Hidden/VideoDecodeML”)
Expected result: There are no references to old shaders
Reproducible with: 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested