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fixed in 1.1.0
Reproduction steps:
1. Create a new project
2. Open Project Settings (Edit > Project Settings…)
3. Select Project Auditor section (install Project Auditor package if such section does not exist)
4. Observe the Console
Actual result: “Getting control 1's position in a group with only 1 controls when doing repaint…” error is thrown
Expected result: No errors or warnings are thrown
Reproducible with: 1.0.2 (2021.3.57f1, 2022.3.67f1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6), 6000.4.0a2
Not reproducible with: 1.0.1 (6000.3.0b6)
Reproduced on: macOS Sequoia 15.4 (M4), Windows 11
Note:
Full error:
ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/LayoutGroup.cs:129) UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:518) UnityEngine.GUILayoutUtility.GetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUILayoutUtility.cs:507) UnityEditor.EditorGUILayout.GetControlRect (System.Boolean hasLabel, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorGUILayout.cs:2111) UnityEditor.EditorGUILayout.GetControlRect (System.Boolean hasLabel, System.Single height, UnityEngine.GUILayoutOption[] options) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorGUILayout.cs:2106) UnityEditor.EditorGUILayout.LabelField (UnityEngine.GUIContent label, UnityEngine.GUIContent label2, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorGUILayout.cs:150) UnityEditor.EditorGUILayout.LabelField (System.String label, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorGUILayout.cs:116) Unity.ProjectAuditor.Editor.DiagnosticParams+PlatformParams.DoGUI () (at ./Library/PackageCache/com.unity.project-auditor@6cc18ad506e9/Editor/API/DiagnosticParams.cs:82) Unity.ProjectAuditor.Editor.DiagnosticParams.DoGUI (UnityEditor.BuildTargetGroup btg) (at ./Library/PackageCache/com.unity.project-auditor@6cc18ad506e9/Editor/API/DiagnosticParams.cs:246) Unity.ProjectAuditor.Editor.ProjectAuditorSettingsIMGUIRegister.SettingsGUI (System.String searchContext) (at ./Library/PackageCache/com.unity.project-auditor@6cc18ad506e9/Editor/ProjectAuditorSettingsProvider.cs:45) UnityEditor.SettingsProvider.OnGUI (System.String searchContext) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Settings/SettingsProvider.cs:104) UnityEditor.SettingsWindow.DrawControls () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Settings/SettingsWindow.cs:523) UnityEditor.SettingsWindow.DrawSettingsPanel () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Settings/SettingsWindow.cs:494) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:429) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:726) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:590) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderers.cs:127) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRenderChain.cs:557) UnityEngine.UIElements.UIRRepaintUpdater.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs:125) UnityEngine.UIElements.BaseVisualElementPanel.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:737) UnityEngine.UIElements.Panel.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:1402) UnityEditor.UIElements.EditorPanel.Render () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/EditorPanel.cs:97) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:484) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:232) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:76) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:30) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
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