Unity Issue Tracker - Frame rate gets capped in Player when two high refresh rate monitors are used
Closed
UUM-1567
Frame rate gets capped in Player when two high refresh rate monitors are used
Unity: Graphics Device Features
Linux
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
This issue has been open a very long time and I'm afraid at this time we have to admit we're probably not going to fix this issue based on the configuration is not common and higher priority issues will always get fixed before this.
Reproduction steps:
1. Download and open the attached project: "LinuxBug-MultiScreen.zip"
2. Make sure you have two high refresh rate monitors connected (e.g. 120Hz)
3. Build the project
4. Run the built Player
5. Press the "Activate second screen" button in the Player
Expected result: The frame rate displayed in the top right corner does not change
Actual result: The frame rate gets capped at 60
Reproducible with: 2019.4.24f1, 2020.3.4f1, 2021.1.2f1, 2021.2.0a12
Could not test with: 2018.4.34f1
Notes:
Not reproducible on Windows
Reproduced on Ubuntu 18.04 and 20.04
If the Build and Run option is used, the frame rate will not get capped at first, but if the same executable is opened manually the problem still occurs
Prioritise and Follow this issue
Have a workaround or additional info about this issue?