Unity Issue Tracker - The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Closed
UUM-85633
The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Unity: Materials
Won't Fix
6.2.X
6.1.X
6.0.X
Closed as the bug was accidentally reopened via a spam comment
Reproductions steps:
1. Open the attached “repro_IN-86952“ project
2. Open the “Build Profiles” (“File → Build Profiles → Windows → Build“)
3. Observe the Console once the build finishes
Expected result: No errors appear
Actual result: The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm" at /<projectPath>/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(61)" error appears
Reproducible with: 6000.0.25f1, 6000.1.0a2
Couldn’t test with: 2021.3.45f1, 2022.3.51f1 - Can’t build the Player because the “BuildFailedException: GraphicSetting's HDRenderPipelineAsset Assets/Settings/HDRPDefaultResources/HDRenderPipelineAsset.asset is a non updated asset. Please use HDRP wizard to fix it.“ error appears and the “Fix“ button in the “HDRP Wizard” doesn’t work
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
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