Reproduction steps:
1. Create a new project
2. Create Reflection Probe GameObject (GameObject > Light > Reflection Probe)
3. Set Reflection Probe Type to Realtime and ensure that Realtime Reflection Probes is enabled in Quality Settings
4. Select Reflection Probe GameObject and change “number of stops to over or under expose the texture” in the Asset preview window in the Inspector
5. Observe the Reflection Probe GameObject in the Scene and click on another GameObject
6. Select Reflection Probe GameObject again and observe the Scene view and Asset preview window
Actual result: Reflection Probe updates to match “number of stops to over or under expose the texture” setting in the scene window when being focused for the second time but “number of stops to over or under expose the texture” setting is reset to default
Expected result: Reflection Probe updates to match “number of stops to over or under expose the texture” setting immediately after being set and refocusing Reflection Probe does not reset “number of stops to over or under expose the texture” setting
Reproducible with: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproduced on: Windows 11, macOS Sequoia 15.4 (M4)
Note: Issue is only occurs when selecting Reflection Probe GameObject via the Scene view, it does not reproduce when doing so in Hierarchy