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2022.1 has reached the end of life, canceling port.
Reproduction steps:
1. Open a new Unity project on an M1 machine
2. Open Build Settings and switch Platform to iOS
3. Open Project Settings > Player, and notice that the "Automatically Sign" setting is checked by default
4. Fill in the "Signing Team ID" with a valid identifier
5. Build and Run
6. In Xcode, go to Signing & Capabilities, select the Unity-iPhone target, and observe the "Automatically manage signing" setting.
Expected result: "Automatically manage signing" is checked and the correct Team is selected
Actual result: "Automatically manage signing" is unchecked
Reproducible with: 2022.1.0b4, 2022.2.0a5, 2022.2.0a10
Could not test with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15 (See comment about reproducible machines regarding this)
Reproduced on:
Could not reproduce on:
Notes:
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